Changelog v0.1.6 (Engine)

2003-05-08  Stig E Sandø <stig@users.sourceforge.net>
	* Moved to ogg-format for sound-effects
	* Added external (ie not in Lisp) sound-daemon
	* Made simple strategy-system for monsters, including a primitive
	attacker and a peaceful mover
	* Improved checking of variant-data
	* Revamped settings-system to use simple hashtable-inheritance
	instead of classes.  Easier to maintain and change for users.
	* Upgraded theme-code to do more sophisticated calculations of
	positioning based on other windows' sizes.
	* Added bigscreen-support to curses/gcu
	* Added system to show visual states graphically in SDL-version
	* Split engine and variants into separate Common Lisp packages,
	and added necessary exports.
	* Added hunger
	* Fixed several TTF-issues and overall font-code
	* Made sure that all parts of lbui.so/lbui.dll use common prefixes
	to avoid namespace collisions.
	* Made select-item reduce flashing windows
	* Fixed targeting bugs
	* Many other small improvements, bug-fixes and issues. 

Changelog v0.1.6 (Vanilla)

2003-05-08  Stig E Sandø <stig@users.sourceforge.net>
	* Updated code to reflect upgraded engine.
	* Changed variant to use .png for all graphics and .ogg for all
	sound-effects
	* Added vicious special abilities to many monsters
	* Added several effects for spells, sticks, scrolls, etc
	* Made rods behave as they should. (stacking not right yet though)
	* Added proper resting
	* Added word of recall
	* Make player-states use the new player-state sytstem in the
	engine
	* Added left-click looking, click most stuff to see what it means
	* Plus many other code-fixes, bug-fixes and improvements.

stig@user.sourceforge.net
Last modified: Sat Mar 8 23:34:25 CET 2003