Changelog v0.1.6 (Engine)
2003-05-08 Stig E Sandø <stig@users.sourceforge.net>
* Moved to ogg-format for sound-effects
* Added external (ie not in Lisp) sound-daemon
* Made simple strategy-system for monsters, including a primitive
attacker and a peaceful mover
* Improved checking of variant-data
* Revamped settings-system to use simple hashtable-inheritance
instead of classes. Easier to maintain and change for users.
* Upgraded theme-code to do more sophisticated calculations of
positioning based on other windows' sizes.
* Added bigscreen-support to curses/gcu
* Added system to show visual states graphically in SDL-version
* Split engine and variants into separate Common Lisp packages,
and added necessary exports.
* Added hunger
* Fixed several TTF-issues and overall font-code
* Made sure that all parts of lbui.so/lbui.dll use common prefixes
to avoid namespace collisions.
* Made select-item reduce flashing windows
* Fixed targeting bugs
* Many other small improvements, bug-fixes and issues.
Changelog v0.1.6 (Vanilla)
2003-05-08 Stig E Sandø <stig@users.sourceforge.net>
* Updated code to reflect upgraded engine.
* Changed variant to use .png for all graphics and .ogg for all
sound-effects
* Added vicious special abilities to many monsters
* Added several effects for spells, sticks, scrolls, etc
* Made rods behave as they should. (stacking not right yet though)
* Added proper resting
* Added word of recall
* Make player-states use the new player-state sytstem in the
engine
* Added left-click looking, click most stuff to see what it means
* Plus many other code-fixes, bug-fixes and improvements.
stig@user.sourceforge.net
Last modified: Sat Mar 8 23:34:25 CET 2003